

Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race.

Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.Īlthough some humans can be xenophobic, in general their societies are inclusive. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. If halflings had a shred of ambition, they might really amount to something.” Lasting Institutions
HUMAN JAPANESE FOR PC CRACK
“It’s hard to beat a meal in a halfling home, as long as you don’t crack your head on the ceiling-good food and good stories in front of a nice, warm fire. Still, if an elf can get past that damned racial pride and actually treat you like an equal, you can learn a lot from them.” They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. “It’s best not to wander into elven woods. Their greed for gold is their downfall, though.”Įlves. “They’re stout folk, stalwart friends, and true to their word. Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.ĭwarves. They get along with almost everyone, though they might not be close to many. Just as readily as they mix with each other, humans mingle with members of other races. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics. They live fully in the present-making them well suited to the adventuring life-but also plan for the future, striving to leave a lasting legacy. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. They have widely varying tastes, morals, and customs in the many different lands where they have settled. Humans are the most adaptable and ambitious people among the common races. Humans reach adulthood in their late teens and rarely live even a single century. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages.
HUMAN JAPANESE FOR PC SKIN
Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight) males might sport facial hair that is sparse or thick. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. With their penchant for migration and conquest, humans are more physically diverse than other common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Elaine Cunningham, Daughter of the Drow In these yellowed pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land. She’d never given much thought to humans, but these stories fascinated her. Long into the night Liriel read, lighting candle after precious candle. Yet there was an energy, a love of adventure, that sang from every page. These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle.
